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5th edition · IEEE VR 2027

Defining XRMemory.
Together.

The 5th International Workshop on Spatial Memory in XR

From experiences we capture to experiences we can revisit. A participatory workshop to define the field, connect perspectives, and build a shared research agenda.

Melbourne, Australia · February 27–28, 2027
IEEE VR workshop dates. Our half-day slot will be announced once confirmed.

What should count as XRMemory?

XRMemory investigates how spatially situated experiences can be captured, represented, preserved, and re-experienced through XR.

Our central task is to develop a provisional shared definition. Which relationships among experience, spatial context, embodiment, and interaction distinguish XRMemory? Cases from lifelogging, telepresence, digital twins, and memory augmentation will help us test the boundaries.

We welcome examples and counterexamples, evidence and uncertainty. The aim is a usable framework that records both agreements and unresolved differences.

Why IEEE VR?

Defining XRMemory requires examining embodied re-experiencing and 3D interaction alongside the systems that enable them. IEEE VR brings together the immersive-systems, interaction, and human-factors perspectives needed to connect these questions.

Bring a case. Challenge a definition.

Organizer research snapshots, short paper presentations, and informal poster-style discussion provide material for collaborative work. Mixed groups will test definitions on shared cases and build the outline of a joint paper or white paper.

120 of 210 working minutesReserved for breakouts, collective synthesis, and follow-up planning.

The planned four-hour session includes a 30-minute break and will adapt to the assigned half-day slot. Times below are elapsed from the session start.

00:00–00:10

Welcome and framing

The workshop goals, open questions, and the task ahead.

00:10–00:30

Organizer research snapshots

The six organizers briefly share their ongoing XRMemory-related research and areas of interest, around 3 minutes each, to open the discussion.

00:30–01:00

Paper lightning talks

Approximately six accepted papers, with up to 5 minutes per talk. Each brings a case, boundary challenge, or evaluation question.

01:00–01:30

Poster-style paper discussion

Browse posters, printed papers, or laptop displays and talk freely with authors about their work. This session is for the accepted papers; it is not a separate submission track.

01:30–02:00

Break

02:00–02:40

Breakout I · Define and map

Test boundaries, examples, and candidate criteria; build a concept map.

02:40–03:20

Breakout II · Prioritize and outline

Connect research, evaluation, and ethics questions to the joint document.

03:20–03:50

Plenary synthesis

Compare outputs, prioritize questions, and record disagreements.

03:50–04:00

Follow-up and writing leads

Agree on next actions and a plan for developing the manuscript.

Everyone contributes. We expect 30–50 participants. An accepted paper is not required to participate. We welcome researchers, practitioners, and students; facilitators will include non-author attendees in every discussion activity.

Help shape the research space

We welcome papers of 2–6 pages, excluding references, that can stimulate discussion and help define XRMemory.

Position / Vision

Conceptual arguments, definitions, provocations, or research agendas.

Research

Completed or preliminary evidence, methods, systems, and findings.

Survey / Synthesis

Literature, taxonomies, research gaps, and evaluation approaches.

Project / System

Ongoing projects, datasets, tools, prototypes, and infrastructures.

Bring something the group can work with: at least one example, counterexample, proposed criterion, or open question for the collective definition of XRMemory.

Topics of interest
  • Spatial, embodied, and multimodal experience capture
  • Spatiotemporal, semantic, scene-graph, neural, and world-model representations
  • Reconstruction, preservation, compression, retrieval, and persistence
  • Adaptive, personalized, and interactive re-experiencing
  • Memory, perception, cognition, emotion, and autobiographical experience
  • Avatars, agents, LLMs, and AI-mediated interaction
  • Visual, auditory, haptic, and embodied replay
  • Fidelity, authenticity, provenance, uncertainty, and trust
  • Evaluation, datasets, benchmarks, and reproducibility
  • Privacy, consent, ownership, identity, accessibility, and ethics
  • Training, telepresence, education, heritage, healthcare, collaboration, and personal memory

Planned submission and review

Manuscript
Original work in English, not under review elsewhere, using the IEEE Computer Society VGTC conference template.
Peer review
Single-blind: author names remain visible; reviewer identities are withheld. Review considers relevance, clarity, quality, and discussion value. Conflicted organizers will not handle affected submissions.
Participation
At least one author of each accepted paper is expected to attend in person. Non-author participants are equally welcome in discussion activities.
Submission system
Not open yet. Paper submission and peer review will be managed through Microsoft CMT. The submission link will be announced here when the system opens.

Important dates

The workshop has been accepted. The paper submission and notification dates below are planned; the submission portal and our assigned half-day slot will be announced here. All paper deadlines are 23:59:59 AoE (UTC−12).

PlannedPaper submission
PlannedNotification of acceptance
Official IEEE deadlineCamera-ready papers for IEEE publication

Preferred workshop date: · One half-day · Melbourne, Australia. Final scheduling is subject to IEEE VR confirmation.

For workshops seeking IEEE publication, paper notifications must be sent by January 7, 2027. See the official IEEE VR workshop call.

Contribution papers and a collective synthesis

Accepted contribution papers

We intend to submit eligible accepted papers to the IEEE Digital Library, subject to IEEE requirements. Their final versions are due before the workshop, on the official camera-ready deadline.

A joint position paper or white paper

The workshop discussions will inform a separate follow-up manuscript. A participant-reviewed synthesis is planned within four weeks; volunteer writing leads will develop the fuller manuscript with interested contributors, who will agree on its venue and authorship. Inclusion of this later synthesis in the IEEE VR 2027 proceedings is not assumed.

Connecting systems and human experience

The six organizers will share ongoing research and interests, form the program committee, and facilitate mixed-disciplinary groups. Reviews will be assigned according to expertise and conflicts of interest, with complementary reviewers invited as needed.

Dooyoung Kim

Dooyoung Kim

Lecturer (Principal organizer)

Department of Computer Science and Information Technology
La Trobe University

Woontack Woo

Woontack Woo

Professor

Graduate School of Culture Technology & Graduate School of Metaverse
KAIST

Kangsoo Kim

Kangsoo Kim

Associate Professor

Department of Electrical and Software Engineering, Schulich School of Engineering
University of Calgary

Gun A. Lee

Gun A. Lee

Associate Professor

School of Computer Science and Information Technology
Adelaide University

Kiyoung Kim

Kiyoung Kim

Research Professor

Graduate School of Metaverse
KAIST

Join the conversation

Questions about the fifth workshop? Contact principal organizer Dooyoung Kim at D.Kim@latrobe.edu.au.

The submission link and final program will be announced here once confirmed.

Microsoft CMT Acknowledgment

The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.